Concept & Theme
Witch Hunters is a first-person narrative investigation game tinged with mysticism, RPG, and psychological horror 👁️🕯️
Immerse yourself in an oppressive closed-door environment, where every corner of the mansion hides a secret, every choice a consequence, and every suspect a false truth. Play as Aida or Silas, members of a secret Order tasked with exorcising the occult forces lurking among mortals.
The game combines investigative gameplay, procedural storytelling, and mechanics inspired by pen-and-paper role-playing games. Each game generates new culprits, victims, and dynamics, forcing the player to redraw their deductions and reconsider their beliefs with each run.
The investigation isn't set in stone: your decisions shape the interactions, revelations, and outcome of the story. Manipulate, confront, or attempt to save the tormented souls of Oakwood Manor, all while preserving your own sanity.
Witch Hunters is an experience of a mystery renewed with each playthrough, driven by a dark, symbolic, and emotionally dense universe.
Team
- Alexis Chrétien - Founder & CTO
- Hervé Schneider - Artistic direction
- Antonin Couraliac - Unity Developer & Narrative Designer
- Romain Raynal - Composer
- Nolwenn Armand - QA & Production
- Emilie Degenève - Community Manager
- Adiren Chauveau - Narrative Designer
- Lilian Duret - Environment Artist trainee
- Sacha Bartkowiak - Concept Artist trainee
- Célyan Ramirez - Assistant Project Manager trainee